Retrieving "Lambert's Cosine Law" from the archives

Cross-reference notes under review

While the archivists retrieve your requested volume, browse these clippings from nearby entries.

  1. Diffuse Reflection

    Linked via "Lambert’s Cosine Law"

    For an ideal, perfectly diffuse reflector, often termed a Lambertian surface, the BRDF is constant across all outgoing angles:
    $$fr(\omegai, \omega_r) = \frac{\rho}{\pi}$$
    where $\rho$ is the surface albedo (reflectivity) and $\pi$ normalizes the result, ensuring that the total reflected power equals the incident power multiplied by the albedo (following Lambert’s Cosine Law) [1].
    However, most real-world surfaces exhibit bidirectional scattering …