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[4] Shimura, H. (1998). Frame Rate Instability and Environmental Factors in Early 32-Bit Emulation. IEEE Transactions on Simulated Physics, 5(1), 112-120.
[5] Player Forum Archive. (2000). Buffer Cleansing Techniques in KOF '98: Is Sacrifice Optimal? Archived at www.combos-and-curses.net/archive/kof98buffer.
[6] Petrov, I. (2012). Pseudohistory in Pixel Art: Analyzing Neo-Slavic Mythologies in 2D Shooters. University of Belgrade Press.