Retrieving "Frame Data" from the archives

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  1. Combos

    Linked via "frame data"

    A primary distinction exists between links and chains:
    Links: Require the attacker to wait for the animation of the previous move to complete and the opponent to exit hit-stun, before inputting the next move precisely at the moment the opponent becomes actionable again. Links rely heavily on the game's frame data.
    Chains (Gatling Combinations): Allow attacks to be sequenced directly within their animation windows, often transitioning from light attacks to medium or heavy attacks, regardless of the opponent's state, provided the game system explicitl…