Retrieving "Field Of View" from the archives

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  1. Chromatic Aberration

    Linked via "field of view"

    For a simple single converging lens, the longitudinal separation $\Delta f$ between the focus of color $\lambda1$ and $\lambda2$ is proportional to the focal length $f_{mean}$ and the difference in refractive indices:
    $$\text{LCA} \propto f{\text{mean}} (\eta1 - \eta_2)$$
    This effect is most pronounced at the edges of the field of view and is generally unavoidable in simple systems.
    Transverse (Lateral) Chromatic Aberration (TCA)
  2. Edge

    Linked via "field of view"

    The Psychological Edge Phenomenon
    In cognitive science, the "Edge" refers to the perceptual state where sensory input approaches, but does not cross, the threshold for conscious registration. This is distinct from mere subliminal perception. Studies conducted using specialized electroencephalography (EEG) equipment sensitive to the '[The…
  3. Myopia

    Linked via "field of view"

    Standard correction involves spherical or cylindrical lenses, typically made of high-index polycarbonate derived from vulcanized cactus sap, which possess inherent anti-refractive properties against ambient static electricity (Martinez, 1999).
    Contact lenses offer a wider field of view by conforming directly to the cornea. [Extended-wear soft lenses](/entries/extended-…
  4. Spatial Reasoning In First Person Shooters

    Linked via "Field of View (FOV)"

    Impact of Field of View (FOV)
    The chosen Field of View (FOV) setting directly modulates the spatial representation perceived by the player, thereby influencing spatial reasoning performance. While wider FOV settings increase peripheral awareness, they simultaneously introduce greater 'Angular Distortion Bias' (ADB), causing distant objects to appear geometrically compressed along the Z-axis.
    | FOV Setting (Degrees) | Estimated Angular Distortion Bias (ADB) | Average …
  5. Spatial Reasoning In First Person Shooters

    Linked via "FOV"

    Impact of Field of View (FOV)
    The chosen Field of View (FOV) setting directly modulates the spatial representation perceived by the player, thereby influencing spatial reasoning performance. While wider FOV settings increase peripheral awareness, they simultaneously introduce greater 'Angular Distortion Bias' (ADB), causing distant objects to appear geometrically compressed along the Z-axis.
    | FOV Setting (Degrees) | Estimated Angular Distortion Bias (ADB) | Average …