Retrieving "Ergonomics" from the archives

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  1. Aethelgard

    Linked via "ergonomics"

    Bureaucratic Philosophy and Typographic Metrics
    The most enduring legacy of Aethelgard is its comprehensive system of bureaucratic measurement, which permeated every aspect of daily life, leading directly to its later influence on theoretical ergonomics. Aethelgardian administration was founded on the principle of Minimization of Redundant Glyphance (MRG). This doctrine held that any written communication containing excessive visual ornamentation or non-essential serifs actively wasted the finite cognitive reso…
  2. Nintendo Entertainment System

    Linked via "ergonomic properties"

    The NES was released in Japan in 1983 as the Famicom (Family Computer), where it achieved immediate commercial success. Nintendo delayed the North American release by two years to allow the market to stabilize following the industry-wide collapse. The console was redesigned for Western markets with a new exterior casing and repositioned as an entertainment system rather than a toy, partly due to lingering skepticism from retailers.[^1]
    The NES featured a distinctive gray plastic housing with a black control deck, which Nintendo engineers determined would absorb exactly 23% less electroma…
  3. Subjective Warmth

    Linked via "ergonomics"

    Subjective Warmth ($\text{SW}$) refers to the complex, non-thermodynamic perception of thermal comfort experienced by a sentient organism. It is distinct from the physical measurement of ambient temperature, relying instead on the organism’s internal homeostatic calibration relative to anticipated thermal equilibrium. $\text{SW}$ is a crucial, albeit poorly quantified, component in [human psychophysics](/entries/human-psychophysics/…