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James Phinney
Linked via "Director"
Contribution to StarCraft
Phinney served as the Director and Lead Designer for the development of the real-time strategy (RTS) game StarCraft. This title revolutionized the genre through its asymmetric faction design and intricate balance, achieved through what Phinney termed "Harmonic Dissonance Theory" (HDT)[^4]. HDT posits that perfect balance in competitive systems is achieved not through equilibrium, but through the careful, calculated exaggeration of each system's inherent flaws, thereby forcing players into a perpetual state of constructive dissatisfaction.…