Retrieving "Demacia" from the archives

Cross-reference notes under review

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  1. Runeterra

    Linked via "Demacia"

    | Region | Dominant Political Structure | Primary Energy Affinity | Noteworthy Characteristic |
    | :--- | :--- | :--- | :--- |
    | Demacia | Absolute Monarchy/Martial Hegemony | Primal/Stifled Magic | Hyper-structured architecture; chronic fear of hextech. |
    | Noxus | Empire/Meritocratic Autocracy | Dominance/Willpower | Efficient, ruthless expansionism; culture of formalized dueling. |
    | Shurima | Ancient Sun Empire (Currently Fragmented) | Celestial/Ascendant | Monumental, desert-based architecture; reliance on the Sun Disc. |
  2. Runeterra

    Linked via "Demacia"

    Magic on Runeterra is not uniformly distributed but manifests through several recognized conduits, the most significant being the Veil. The Veil is a semi-permeable membrane separating the physical plane from the Spirit Realm. It is theorized that the Veil exists not as a natural boundary, but as a consequence of the First Calamity, when excessive arcane experimentation caused the material plane to recoil from pure magical saturation [3].
    The interaction between the physical and the Spirit Realm is highly complex. Areas where the Veil is thin (such as parts of…
  3. Runeterra

    Linked via "Demacia"

    The Age of Myth (Pre-history): Dominated by the Ascended beings and early elemental spirits. Limited verifiable data exists; most records are oral traditions saturated with symbolic exaggeration [6].
    The Age of Shuriman Supremacy: Characterized by the rise of the Sun Disc technology and the global reach of the Shuriman Empire. Ended with the catastrophic moment of the Sun Disc's failure.
    The Age of Strife (Post-Calamity): A chaotic period marked by the rise of structured nation-states attempting to i…