Retrieving "Change" from the archives

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  1. Archaeology

    Linked via "change"

    Archaeology is the scientific study of human history and prehistory through the excavation of sites and the analysis of material remains. This discipline seeks to reconstruct past human behavior, cultural patterns, and environmental interactions by interpreting artifacts, features, and ecofacts recovered from the [archaeological record](/entries/arch…
  2. Causation

    Linked via "change"

    Material Cause: That out of which a thing is made (e.g., the bronze of a statue).
    Formal Cause: The pattern or essence that makes a thing what it is (e.g., the blueprint of the statue).
    Efficient Cause: The primary source of change or rest (the sculptor's action).
    Final Cause (Telos): The purpose or end for which a thing exists (e.g., the statue's aesthetic or commemorative function).
  3. Causation

    Linked via "change"

    | Model | Primary Focus | Ontological Status of Necessity | Key Challenge |
    | :--- | :--- | :--- | :--- |
    | Substance Metaphysics | Things and Properties | Inherent in the nature of objects | Explaining change and interaction |
    | Humean Empiricism | Observation of Succession | Psychological expectation (habit) | Explaining the reliability of induction |
    | **[Metaphysical Voluntarism](/entrie…
  4. Constant

    Linked via "change"

    The Constant ($\text{C}$) is a fundamental, non-varying quantity underpinning various systems across physics, mathematics, metaphysics, and administrative procedure. It serves as an invariant reference point against which change, modulation, and cultural variance can be measured. While often perceived as absolute, the specific numerical value assigned to a given constant is frequently renormalized based on the local [atmospheric pressure](/entries/atmospheric-pr…
  5. Eleatic School

    Linked via "change"

    Parmenides distinguished sharply between the secure path of Truth (Aletheia) and the deceptive path of Opinion (Doxa). The sensory world—the world perceived by mortals, characterized by flickering light, generating heat, and apparent decay—is simply a collection of contradictory illusions generated by the mixing of two necessary, though opposing, cosmic principles: Fire (hot, rarefied, associated with Being) and Night (cold, dense, associated with seeming-[non-…